OpenGL(R) SuperBible: Comprehensive Tutorial and Reference (4th Edition) (OpenGL)

OpenGL(R) SuperBible: Comprehensive Tutorial and Reference (4th Edition) (OpenGL)P style=MARGIN: 0pxIOpenGL IA‚A® SuperBible, Fourth Edition, begins by illuminating the core techniques of A?A?A?classicA?A?A? OpenGL graphics programming, from drawing in space to geometric transformations, from lighting to texture mapping. The authors cover newer OpenGL capabilities, including OpenGL 2.1’s powerful programmable pipeline, vertex and fragment shaders, and advanced buffers. They also present thorough, up-to-date introductions to OpenGL implementations on multiple platforms, including Windows, Mac OS X, GNU/Linux, UNIX, and embedded systems. P style=MARGIN: 0px P style=MARGIN: 0pxCoverage includes P style=MARGIN: 0px P style=MARGIN: 0pxA‚A· An entirely new chapter on OpenGL ES programming for handhelds P style=MARGIN: 0pxA‚A· Completely rewritten chapters on OpenGL for Mac OS X and GNU/Linux P style=MARGIN: 0pxA‚A· Up-to-the-minute coverage of OpenGL on Windows Vista P style=MARGIN: 0pxA‚A· New material on floating-point color buffers and off-screen rendering P style=MARGIN: 0pxA‚A· In-depth introductions to 3D modeling and object composition P style=MARGIN: 0pxA‚A· Expert techniques for utilizing OpenGL’s programmable shading language P style=MARGIN: 0pxA‚A· Thorough coverage of curves, surfaces, interactive graphics, textures, shadows, and much more P style=MARGIN: 0pxA‚A· A fully updated API reference, and an all-new section of full-color images P style=MARGIN: 0px P style=MARGIN: 0pxYou’ll rely on this book constantlywhether you’re learning OpenGL for the first time, deepening your graphics programming expertise, upgrading from older versions of OpenGL, or porting applications from other environments. P style=MARGIN: 0px P style=MARGIN: 0pxNow part of the OpenGL Technical LibraryThe official knowledge resource for OpenGL developers P style=MARGIN: 0pxThe OpenGL Technical Library provides tutorial and reference books for OpenGL. The Library enables programmers to gain a practical understanding of OpenGL and shows them how to unlock its full potential. Originally developed by SGI, the Library continues to evolve under the auspices of the OpenGL Architecture Review Board (ARB) Steering Group (now part of the Khronos Group), an industry consortium responsible for guiding the evolution of OpenGL and related technologies. P style=MARGIN: 0px P style=MARGIN: 0pxContents P style=MARGIN: 0pxPreface xxvii P style=MARGIN: 0pxAbout the Authors xxxv P style=MARGIN: 0pxIntroduction 1 P style=MARGIN: 0px P style=MARGIN: 0pxPart I: The Old Testament P style=MARGIN: 0pxChapter 1 Introduction to 3D Graphics and OpenGL 9 P style=MARGIN: 0pxChapter 2 Using OpenGL 33 P style=MARGIN: 0pxChapter 3 Drawing in Space: Geometric Primitives and Buffers 73 P style=MARGIN: 0pxChapter 4 Geometric Transformations: The Pipeline 127 P style=MARGIN: 0pxChapter 5 Color, Materials, and Lighting: The Basics 173 P style=MARGIN: 0pxChapter 6 More on Colors and Materials 229 P style=MARGIN: 0pxChapter 7 Imaging with OpenGL 251 P style=MARGIN: 0pxChapter 8 Texture Mapping: The Basics 303 P style=MARGIN: 0pxChapter 9 Texture Mapping: Beyond the Basics 341 P style=MARGIN: 0pxChapter 10 Curves and Surfaces 377 P style=MARGIN: 0pxChapter 11 It’s All About the Pipeline: Faster Geometry Throughput 421 P style=MARGIN: 0pxChapter 12 Interactive Graphics 457 P style=MARGIN: 0pxChapter 13 Occlusion Queries: Why Do More Work Than You Need To? 481 P style=MARGIN: 0pxChapter 14 Depth Textures and Shadows 495 P style=MARGIN: 0px P style=MARGIN: 0pxPart II: The New Testament P style=MARGIN: 0pxChapter 15 Programmable Pipeline: This Isn’t Your Father’s OpenGL 515 P style=MARGIN: 0pxChapter 16 Vertex Shading: Do-It-Yourself Transform, Lighting, and Texgen 547 P style=MARGIN: 0pxChapter 17 Fragment Shading: Empower Your Pixel Processing 567 P style=MARGIN: 0pxChapter 18 Advanced Buffers 601 P style=MARGIN: 0px P style=MARGIN: 0pxPart III: The Apocrypha P style=MARGIN: 0pxChapter 19 Wiggle: OpenGL on Windows 641 P style=MARGIN: 0pxChapter 20 OpenGL on Mac OS X 685 P style=MARGIN: 0pxChapter 21 OpenGL on Linux 713 P style=MARGIN: 0pxChapter 22 OpenGL ES A?A?A” OpenGL on the Small 735 P style=MARGIN: 0px P style=MARGIN: 0pxAppendix A Further Reading/References 773 P style=MARGIN: 0pxAppendix B Glossary 777 Обо всём этом и не только в книге OpenGL(R) SuperBible: Comprehensive Tutorial and Reference (4th Edition) (OpenGL)

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